![]() ![]() ![]() Wave shooters are a dime a dozen in VR and John Wick doesn’t do a terrible lot to stand out from the crowd. But you didn’t buy a game called John Wick just to see the inside of his penthouse, you want action. When graphics approach photo realistic in VR like this you find yourself just wanting to hang around and smell the roses. I spent theįirst 5 minutes just playing with a gold coin I found in the hotel lobby, tossing it in the air and admiring the way the light reflected off it. From pulling back the bolt on a sniper rifle to tossing a grenade everything in John Wick has that cinematic feel to it.Īpart from the occasional last gen looking smoke effect the graphics are also quite impressive. What makes this so much fun is how perfect all the animations are. You will want to spend ages in the training room just reloading until you are knee high in unspent ammunition. Every time you slam in a new clip and pull back the hammer you feel a little more badass. In John Wick’s simulation mode you have to reload and cock your gun manually, reaching to you belt for more ammo each time. Mostly this has been used as a funny little gimmick but in VR it’s becoming a serious feature. Games like surgeon simulator have a very high control resolution, you control each finger and the angle, rotation and direction of your hand making the simple task of picking something up quite complicated, but realistic. Most games have a low control resolution, you shoot a gun until it runs out of ammo, then you just press one button and you character ejects the old clip, grabs a new one, jams it in the gun and cocks it for you. What it basically means is how many buttons you have to press to perform a certain action in a game. The John Wick Chronicles Final Review RatingĬontrol resolution is one of those things you didn’t realize was interesting until somebody explained it.How to Make John Wich Work with Oculus Rift. ![]()
0 Comments
Leave a Reply. |